Enterprise Library / Unity vNext

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This is a public forum for you to suggest/vote on the ideas for future capabilities/updates to Enterprise Library and Unity.

Please note the list may not always represent the actual prioritized backlog of the development team.

I suggest you ...

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  1. Lightweight Scheduler / Job coordinator

    A higher level abstraction like you created for the CQRS journey to process commands would be really useful.

    Something with a simple API that:

    * uses queues to activate jobs (service bus, azure, inmemory) or time-based (schedule)
    * that can run in process or in a separate worker
    * leverage TPL to maximize throughput
    * that can scale out to multiple nodes
    * graceful exception handling
    * load/stress tested

    216 votes
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    under review  ·  1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  2. Unity Lifetimes: TearDown should dispose objects created by container

    TearDown does not do anything with the LifetimeManagers supplied ootb. It should properly dispose object(graph)s created by the container

    211 votes
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    under review  ·  4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. wcf service factory

    Exposing a unity-managed object with wcf through a svc file is a common scenario. It would be great if Unity could provide a wcf factory out of the box, so it would be possible to use it directly instead of writing our own (many examples on the web).

    147 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. validate multiple rulesets

    Allow ValidatorFactory to create a validator of more than one specified rule set or allow validator to validate based on more than one specified rule set...

    107 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Entlib Logging for HTML 5 Applications

    In ASP.MVC 4 there's a Template that generates Single Page Applications in Browser. Much more code is running in the browser runtime and the need for Tracing and ErrorLogging is higher in these scenarios. Are there any plans to support HTML 5 Applications that are built with the Single Page Pattern?

    I would like wish to see a similar support that has been built for Silverlight. Especially a centralized LoggingServices that supports ASP.NET, MVC and WCF and accepts JSON LogEntries. A client side javascript library and configuration would help to generate these messages via ajax and send them asynchronously. I…

    107 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Use claims for authorization checks

    As a developer I want to be able to leverage a ClaimsPrincipal for the authorization checks using the Security Application Block. The claims that are recognized as identity or roles should tie into the authorization providers (AuthorizationRuleProvider and AzManAuthorizationProvider). Currently the AzMan provider seems dependent on Windows identities.

    107 votes
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    under review  ·  2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Allow custom default LifetimeManagers

    One of the things I like most about Unity, is that Unity can build object trees, even if not all types used in the object tree are explicitly registered.
    However, if I want to use a custom default LifetimeManager, I do have to register all types with the custom LifetimeManager, because Unity does not support a custom default LifetimeManager.
    So, the request is simple: make the default LifetimeManager type configurable.

    E.g.:
    var container = new UnityContainer();
    container.ChangeDefaultLifetimeManagerTo<ContainerControlledLifetimeManager>();

    105 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  8. Hierarchical Loggers like log4net

    we have component_xx.exe with his dependency component_xx.data.dll and in log4net and log4j
    you have the ability to include specify for namespace ex. component_xx_data.model to log only information’s and for component_xx_data.model.error to log only errors

    88 votes
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    under review  ·  0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Improve XML configuration

    Make Unity to be fully configurable with XML file.
    Add support for
    1) Factory methods and abstract factories;
    2) Macros;
    3) Building configuration from several files at the same time.

    Make XML config file syntax more concise and Source-Control friendly.

    80 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Rapid integration with popular Microsoft Frameworks / Bootstrapper

    Rapid integration with popular Microsoft Frameworks. For example:
    Install-Package Unity.Mvc
    - I don’t have to write a single line of code and my MVC will now use Unity
    And so on…
    Install-Package Unity.Http
    Install-Package Unity.Wcf
    Install-Package Unity.Win8

    66 votes
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    0 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  11. Performance Counters Creations

    I would like a simple way to use configuration to create performance counters to instrument systems.

    64 votes
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    1 comment  ·  Perf  ·  Flag idea as inappropriate…  ·  Admin →
  12. A Collection of Common Aspects to be Used With Unity Built on Other Application Blocks

    Aspects such as a Logging, Authentication, Authorization, Performance Monitoring, Caching, etc... that do not require attributes but can be configured by interception. Though perhaps attributes can *also* be used to add them.

    A common set of these would help remove a number of cross-cutting concerns from all manner of developer's applications.

    63 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. 61 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Support a Rolling Database Trace Listener

    The Database Trace Listener and the supplied stored procedure are not really helpful over time. The database is growing indefinetly. It would be cool to have a similar mechanism as the rolling file listener.
    The database can specify how large it can grow maximum and old entries are deleted automatically.

    61 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. TPL Application Block or TPL Helpers

    Not sure if this is app block or a helper (like the original and highly popular single file SqlHelper released by p&p circa 2006). Async is hard to grasp (easier with NET 4.5, but still). A higher level simple library that help us implementing common patterns and best practices on top of TPL (sequential/parallel execution, fire and forget, wrap sync libraries, coordination patterns, server side good practices, etc.).

    See here for some of the needs:
    http://bradwilson.typepad.com/blog/2012/04/tpl-and-servers-pt4.html

    56 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Please use the Portable Class Library (PCL) for the next release

    Using the portable class library we will be able to easily reuse our core classes in multiple platforms.

    56 votes
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    3 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
  17. Registration by Assembly Scanning

    * Create a basic attribute called "RegisterType" that you could place on a class, The options I've found most useful are an enum to define it's lifetime manager and addtional type attributes to filter out types you don't want to register, IDisposable etc.
    * Create an optional attribute that can be put in the assembly to indicate it should be scanned. This is optional but can be helpful for performance reasons.
    * Create a Unity extension that reads all loaded types (I've found tricks for web applications here) and scans for this attribute and registers matching types.

    50 votes
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    under review  ·  2 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
  18. Register multiple instances without naming them

    And then resolve all these instances by ResolveAll

    50 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Extend Automatic Factories to automatically use Parameter Overrides

    The current system of Automatic factories in Unity defers resolution when a class's constructor has a dependency of Func<IMyService>. This could be extended to automatically use parameter overrides when it sees a dependency of Func<SomeType,IMyService> and the concrete class implementing IMyService needs a parameter of type SomeType. This would only kick in if an InjectionFactory of the required type wasn't registered.

    44 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. One assembly for referencing

    Now to reference Unity I need to reference 3 asms: Unity/Unity.Configuration/System.Configuration. Change it to only 1, please. When I'm allways trying that my component user feel comfortable to reference only one "business logic" assembler, I should instruct them also to reference three additional dlls...

    43 votes
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    3 comments  ·  General  ·  Flag idea as inappropriate…  ·  Admin →
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Enterprise Library / Unity vNext

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