Enterprise Library / Unity vNext
Greetings!
This is a public forum for you to suggest/vote on the ideas for future capabilities/updates to Enterprise Library and Unity.
Please note the list may not always represent the actual prioritized backlog of the development team.
1 result found
-
Buffered logging
Log to a buffer (in memory or in isolated storage) and publish to a selected sink once the buffer is full or enough time has elapsed.
24 votesAsync wrapper now included in EntLib v6
- Don't see your idea?