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Enterprise Library / Unity vNext

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This is a public forum for you to suggest/vote on the ideas for future capabilities/updates to Enterprise Library and Unity.

Please note the list may not always represent the actual prioritized backlog of the development team.

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1 result found

  1. Buffered logging

    Log to a buffer (in memory or in isolated storage) and publish to a selected sink once the buffer is full or enough time has elapsed.

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Enterprise Library / Unity vNext

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