Enterprise Library / Unity vNext

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  1. Registration by Assembly Scanning

    * Create a basic attribute called "RegisterType" that you could place on a class, The options I've found most useful are an enum to define it's lifetime manager and addtional type attributes to filter out types you don't want to register, IDisposable etc.
    * Create an optional attribute that can be put in the assembly to indicate it should be scanned. This is optional but can be helpful for performance reasons.
    * Create a Unity extension that reads all loaded types (I've found tricks for web applications here) and scans for this attribute and registers matching types.

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    under review  ·  2 comments  ·  Unity  ·  Flag idea as inappropriate…  ·  Admin →
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Enterprise Library / Unity vNext

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