Unity configuration tool
Add a graphical config tool for Unity like it already exists for the other app blocks
Spiked on this and concluded that config tool would not adequately address the story. On the contrary, complicated visual graphs would only confuse things. I’d like to encourage voters for this story to submit new stories describing concrete scenarios where they felt a config tool might help. We’ll review those and see how we tackle them in vNext.
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Marcoslimagon commented
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phil soady commented
Object graph and full vs2012 app.config integration please, Standalone editing is difficult
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Anonymous commented
It looks something like create ORM mapping.
We can generate a basic Unity configuration from an existent system, by reading meta data.
Then update it to match what we need. -
Jeff commented
A visual representation of the application's object graph would be a killer feature for reducing the "invisible magic" in dependency injection.
Problems like missing dependencies and cycles could be detected at design time, fixing the problem of not knowing whether your registrations are good until runtime.
It would also make it really easy to figure out which implementation will be used for a given dependency, which can be difficult when many complex registrations are made.